The default material used by [page:Points].
		const vertices = [];
		for ( let i = 0; i < 10000; i ++ ) {
			const x = THREE.MathUtils.randFloatSpread( 2000 );
			const y = THREE.MathUtils.randFloatSpread( 2000 );
			const z = THREE.MathUtils.randFloatSpread( 2000 );
			vertices.push( x, y, z );
		}
		const geometry = new THREE.BufferGeometry();
		geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
		const material = new THREE.PointsMaterial( { color: 0x888888 } );
		const points = new THREE.Points( geometry, material );
		scene.add( points );
		
		
			[example:misc_controls_fly misc / controls / fly]
			[example:webgl_buffergeometry_drawrange WebGL / BufferGeometry / drawrange]
			[example:webgl_buffergeometry_points WebGL / BufferGeometry / points]
			[example:webgl_buffergeometry_points_interleaved WebGL / BufferGeometry / points / interleaved]
			[example:webgl_camera WebGL / camera ]
			[example:webgl_geometry_convex WebGL / geometry / convex]
			[example:webgl_geometry_shapes WebGL / geometry / shapes]
			[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]
			[example:webgl_multiple_elements_text WebGL / multiple / elements / text]
			[example:webgl_points_billboards WebGL / points / billboards]
			[example:webgl_points_dynamic WebGL / points / dynamic]
			[example:webgl_points_sprites WebGL / points / sprites]
			[example:webgl_trails WebGL / trails]
		
			[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
			Any property of the material (including any property inherited from [page:Material]) can be passed in here.
			The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
			string and is `0xffffff` (white) by default. [page:Color.set]( color ) is called internally.
		
See the base [page:Material] class for common properties.
The alpha map is a grayscale texture that controls the opacity across the surface
			(black: fully transparent; white: fully opaque). Default is null.
			Only the color of the texture is used, ignoring the alpha channel if one exists.
			For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer will use the
			green channel when sampling this texture due to the extra bit of precision provided
			for green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
			luminance/alpha textures will also still work as expected.
		
[page:Color] of the material, by default set to white (0xffffff).
Whether the material is affected by fog. Default is `true`.
Sets the color of the points using data from a [page:Texture]. May optionally include an alpha channel, typically combined with [page:Material.transparent .transparent] or [page:Material.alphaTest .alphaTest].
Defines the size of the points in pixels. Default is 1.0.
			Will be capped if it exceeds the hardware dependent parameter [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getParameter gl.ALIASED_POINT_SIZE_RANGE].
Specify whether points' size is attenuated by the camera depth. (Perspective camera only.) Default is true.
See the base [page:Material] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]